Convert your Samsung Smart TV into Artwork Frame

Convert your Samsung Smart TV into Artwork Frame, New featured art frame launched by Samsung, When you’re not watching TV, Art Mode transforms The Frame into a beautiful work of art indistinguishable from the real thing.

Choose from one hundred works of art which is included within the frame includes a free gallery of professionally curated art with about 100 pieces from 10 different genres. Also you can buy art work galleries.

From various options you can customise the art work with layout of room and surroundings. Also you can upload your own memories and customise them to fit in the surroundings.

For more details visit Samsung

Chromebook Pro will be Available Online on May 28 announced by SAMSUNG

On 19th May, Samsung Electronics America, Inc. announced about the availability for sell online of its Samsung Chromebook Pro from 28th May 2017. It will be available on and the ShopSamsung app, Amazon and BestBuy websites for $549.99. Samsung Chromebook Pro is designed for real professionals with following features and functions:


  1. advanced 360-degree rotating display,
  2. built-in Pen,
  3. sleek and lightweight design,
  4. rotating display lets you switch from tablet to notebook
  5. Equipped with an Intel® Core™ m3 processor optimised for mobile computing,
  6. high resolution Quad HD touchscreen display
  7. to work both online and offline,
  8. easy access to Gmail and Google Docs,
  9. access to a variety of apps on the Google Play Store,
  10. delivers powerful performance,
  11. fast speeds and the ability to run multiple tabs and apps seamlessly,
  12. Automatic updates,
  13. latest virus protection,
  14. latest all available features,
  15. Available in Metallic Black
  16. vivid pictures and immersive viewing with bright video

Dell 4Q net income more than doubles

Dell 4Q net income more than doubles, shares soar

Personal computer maker Dell Inc. said Tuesday its net income more than doubled in the most recent quarter to handily beat expectations, as businesses spent more on computers, servers and other technology. Dell also issued annual revenue guidance for the current fiscal year that beat Wall Street’s forecast. The results sent Dell’s shares soaring in extended trading after the report was released.

Companies that clamped down on spending during the economic downturn continued to upgrade technology in the quarter. Dell’s business is more heavily weighted toward corporate customers than its competitors, so this resurgence in spending is giving it a relatively big boost. Those increases helped Dell offset sluggish consumer spending on computers. Dell Chief Financial Officer Brian Gladden said he expects the consumer PC business will remain weak this fiscal year, in part because people are thinking about buying tablets such as Apple Inc.’s iPad.

Dell’s results bring an extra month’s perspective to an earlier report from technology bellwether Intel Corp. The strong corporate spending and the weakening of the consumer PC market that Intel, the world’s largest maker of PC processors, observed in the last three months of 2010 continued through January.

For the quarter that ended Jan. 28, net income soared to $927 million, or 48 cents per share, from $334 million, or 17 cents per share, a year earlier. Excluding certain items, Dell earned 53 cents per share, blowing past Wall Street’s expectations. Analysts surveyed by FactSet forecast earnings of 36 cents per share.

Revenue rose 5 percent to $15.69 billion from $14.9 billion in the year-ago quarter. That’s less than the $15.75 billion analysts predicted. Revenue from large enterprises and from small and medium-size businesses rose 12 percent each to $4.7 billion and $3.7 billion, respectively. Public-sector revenue increased 4 percent to $4 billion. Revenue from the consumer segment fell 8 percent to $3.3 billion. A year ago, Microsoft Corp.’s updated PC operating system, Windows 7, went on sale, luring more shoppers and making for a tough comparison this year.

Dell has been working to increase the proportion of server computers, data storage devices and technology consulting services it sells, because those areas are more profitable than the basic PC business. Compared with a year ago, however, each of Dell’s product categories accounted for about the same amount of revenue in the quarter. Computers, both for consumers and for business employees, continued to make up more than half of Dell’s revenue.

Dell’s gross margin, an important measure of how efficient the business is, clocked in at 21 percent, better than the 18.6 percent analysts were expecting. Gladden said lower costs for components helped contribute to the stronger gross margin, as did improvements in how the company sources parts and manufactures computers.

“I think they did a good job,” said Brian Marshall, an analyst for Gleacher & Co., in an interview. “My only issue is the sustainability of that improvement.” Marshall said Dell’s guidance indicates margins will decline this year. Component prices are bound to rise, and Dell remains heavily dependent on selling hardware — PCs and server computers. The company is doing the right thing by making acquisitions in technology consulting and data storage that bring faster growth and better margins, the analyst said.

“The issue is: Dell is yesterday’s company. And they’re $60 billion in revenue. To turn a $60 billion ship, you can’t do that overnight,” Marshall said. For the full year, Dell said net income increased 84 percent to $2.64 billion, or $1.35 per share, from $1.43 billion, or 73 cents per share in the prior year.Revenue rose 16 percent to $61.49 million from $52.9 million.

For the current quarter, Dell said it expects revenue to decline slightly from the fourth-quarter level. Analysts are looking for revenue of $15.5 billion in revenue. For the fiscal year, Dell said it expects revenue to grow 5 percent to 9 percent, or about $64.6 billion to $67.0 billion. Analysts are forecasting annual revenue of $64.2 billion. Shares jumped 80 cents, or 5.8 percent, to $14.71 in aftermarket trading after the earnings were released. In the regular session, the stock lost 18 cents to $13.91.

Source: Yahoo News

Sony Ericsson reports fourth quarter and full year 2010 results

Sony Ericsson reports fourth quarter and full year 2010 results:


 Four consecutive quarters of profitability during 2010
 Improvement of Euro 1.1 billion of income before taxes, excluding restructuring charges, for the full year
 Over 9 million Android-based Xperia™ phones shipped since launch

Bert Nordberg, President & CEO of Sony Ericsson commented, “2010 was a turnaround year for Sony Ericsson. Our four consecutive quarters of profit reflect the success of our shift towards an Android-based smartphone portfolio. We will celebrate the 10th anniversary of the creation of Sony Ericsson in 2011, and as shown by the recently announced Xperia™ arc, we will continue to focus on delivering the most entertaining smartphones worldwide.”

Income before taxes, excluding restructuring charges, was Euro 189 million for the full year 2010, compared with a loss of Euro 878 million in 2009. The improvement of approximately Euro 1.1 billion was driven by the success of a streamlined product portfolio focused on higher-end smartphones and an improved cost structure. Sales for the full year 2010 were Euro 6,294 million, a decrease of 7% from 2009, while gross margin improved from 15% in 2009 to 29%, in 2010.

During 2010 Sony Ericsson completed its company-wide transformation programme, improving its cost of sales ratio, reducing its global workforce by approximately 4,000 people in total, consolidating its facilities worldwide and decreasing annual operating expenses by more than Euro 880 million. The total restructuring charges for the transformation programme were Euro 381 million.

Units shipped during the fourth quarter were 11.2 million, a year-on-year decrease of 23%, consistent with the streamlining of the portfolio to focus on higher-end smartphones. The sequential increase of 8%, related to seasonal factors, was somewhat constrained by a lack of new product launches during the quarter.

Average selling price (ASP) for the quarter was Euro 136, a 13% increase year-on-year. ASP decreased 12% sequentially, mainly due to price erosion, foreign exchange and product mix. Sales for the quarter were Euro 1,528 million, a decrease of 13% year-on-year and a decrease of 5% sequentially.

The gross margin for the fourth quarter was 30%, an increase of 7 percentage points year-onyear and essentially flat sequentially, including the benefit of some one-time items, relating to certain royalty matters and warranty estimates.

For complete results download PDF:

Sony Q3 FY2010 Earnings Announcement

Sony Q3 FY2010 Earnings Announcement

Download PDF

Sony Discloses Basic Specifications of the E-mount for Interchangeable Single Lens Cameras without Fee

Sony Corporation announced today it will disclose the basic specifications of its “E-mount” for interchangeable single lens cameras, without fee, to manufacturers of lenses and mount adaptors, starting April 1st, 2011. This opens the way for manufacturers of various lenses and mount adaptors to effectively develop products conforming to “E-mount” specifications.

Users of the Sony’s “NEX-3”, “NEX-5”, “NEX-VG10” and other “E-mount” compatible Sony digital imaging products to be launched in the future will now be able to use interchangeable lenses from both Sony and various other manufactures, while they will also be able to attach non-Sony lenses to their Sony digital imaging products via a mount adapter.

Sony believes the growth of digital imaging products employing the “E-mount” will further increase the enjoyment of photography and video shooting among an even wider range of users. These basic specifications will be disclosed to manufactures of lenses and mount adaptors following a predefined process of approval and the signing a license agreement with Sony.

Source: Sony



3net, the joint venture television network from Sony Corporation, Discovery Communications and IMAX Corporation today announced that DIRECTV will be the first distributor to launch 3net, the 24/7 3D network, beginning February 13, 2011. 3net will initially be available to millions of DIRECTV customers across the country.

3net will go live at 8:00 PM ET on DIRECTV (channel 107) with a primetime slate featuring world premieres of new, one-hour, native 3D original programs CHINA REVEALED and FORGOTTEN PLANET, in addition to the world 3D television premiere of INTO THE DEEP 3D. Throughout February, the network will offer an unprecedented rollout of original 3D series and new program debuts every night at 9:00 PM ET.

3net will deliver compelling, native 3D content to the marketplace and thus serve as a critical driver for consumer adoption of in-home 3D entertainment. The partnership’s commitment to the emerging 3D market is historic, with plans for the channel to offer viewers the largest library of native 3D entertainment content in the world by the end of 2011.

“Today’s announcement marks the culmination of a dynamic collaboration, and we are very proud of what has been accomplished in the seven short months since the network began its development,” said Tom Cosgrove, 3net’s President and Chief Executive Officer. “DIRECTV is the leader in meeting consumer demand for video entertainment and has clearly been an industry innovator in 3D. We are proud to partner with DIRECTV on this historic launch and bring compelling, original 3D programming and key content from our partners to DIRECTV subscribers across the country on a 24/7 basis.”

“Quality 3D programming is vital to the success and increased adoption of the technology, and with industry leaders like Discovery, Sony and IMAX making a commitment to this category, it is clear that 3D is here to stay and is only going to get better,” said Derek Chang, executive vice president, Content Strategy and Development, DIRECTV. “We are excited to be the first distributor to announce the launch of 3net and we look forward to continuing to provide our customers with the largest and most compelling 3D programming lineup available.”

“The broad availability of high-quality, native 3D content is a critical step towards consumers fully embracing 3D,” said Rob Wiesenthal, Executive Vice President and Chief Financial Officer, Sony Corporation of America. “Beginning February 13, a deep and diverse array of great 3D programming will be available in the home 24 hours a day. 3net is an important element in our strategy to maintain a leadership position in all things 3D.”

“Discovery’s business strategy has always focused on delivering groundbreaking content through new platforms and technologies. The launch of 3net represents a giant leap in our march to bring audiences the closest-to-real viewing experiences,” said David Zaslav, President and CEO, Discovery Communications.

“3net brings together three global brands with a single mission – to deliver premium 3D entertainment experiences to audiences in the comfort of their own homes,” said Richard L. Gelfond, CEO of IMAX. “We are proud to embark on this new venture with Sony and Discovery, and we believe that our popular library of breathtaking IMAX content is in great company with the range of compelling programming from our partners.”

Source: Sony

Introducing Xperia Play the worlds first playstation certified smartphone

XperiaTM PLAY combines a PlayStation-quality gaming experience with the very latest Android smartphone technology. Super fast graphics and dedicated game controls deliver the ultimate smartphone gaming experience from March 2011 Sony Computer Entertainment and leading game publishers provide top titles from launch –available to download from the AndroidTM Market.

Sony Ericsson announced the game changing XperiaTM PLAY, the latest phone in its XperiaTM range of Android based smartphones. XperiaTM PLAY delivers the smartphone functionality that the most serious power users could need, teamed with the immersive gaming experience that any gamer would want.

In portrait mode, the Android smartphone offers all the benefits that users have come to expect from Sony Ericsson’s existing range of XperiaTM smartphones with best-in-class entertainment experiences, a great 5 megapixel camera, a brilliant 4” multi-touch screen and great social networking features.

However, slide out the gaming control and users enter a new world of immersive mobile gaming. The slide out game pad reveals a digital D pad, two analogue touch pads, two shoulder buttons and the four PlayStation icons: circle, cross, square and triangle. Qualcomm’s optimized Snapdragon processor with a 1Ghz CPU and embedded Adreno GPU graphics processor deliver silky smooth 60fps play-back 3D mobile gaming and Web browsing with minimal power consumption so Xperia PLAY users can enjoy long hours of battery life and game time.

Rikko Sakaguchi, Executive Vice President and Chief Creation Officer at Sony Ericsson commented: “Today is a very proud moment for Sony Ericsson as we bring something truly revolutionary to the market. Living up to our vision of Communication Entertainment, Xperia PLAY will forever change the way people think about smartphones and mobile gaming.

XperiaTM PLAY will run on Gingerbread (version 2.3), the latest version of Google’s AndroidTM platform. The XperiaTM PLAY will also be the first PlayStation Certified device. This means it will have access to PlayStation® game content provided through the PlayStation® Suite initiative, currently under development by Sony Computer Entertainment and due to launch later this calendar year.

Kazuo Hirai, President of Networked Products and Services Group at Sony Corporation said: “I am delighted to see Xperia PLAY as the first PlayStation Certified smartphone to hit the market. Xperia PLAY provides a unique consumer offering and is yet another example of great products and services coming to market that leverage Sony’s strong assets.”

Sony Ericsson has partnered with key publishers in the gaming industry to deliver a rich, vibrant ecosystem at launch and post launch with many leading new titles available via the AndroidTM Marketplace. Leading franchises coming to Xperia™ PLAY includes EA’s Need For Speed, Sims 3 and a world-first multiplayer version of FIFA 10 for mobile. GLU Mobile/Activision will be bringing Guitar Hero while Gameloft’s titles include Assassin’s Creed and Splinter Cell. Sony Ericsson is also partnering with Unity Technologies, using its award-winning development platform, to ensure a continuous flow of high quality 3D game titles.

Mr Sakaguchi continued: “The launch of Xperia PLAY could not have been possible without the close collaboration of both Google and Sony Computer Entertainment. The commitment of so many industry leading game publishers further demonstrates that Xperia PLAY will deliver on the long-held expectations from consumers the world over.”

XperiaTM PLAY and PlayStation Certified gaming are great examples of the kind of innovation that’s possible in the open Android ecosystem,” said Andy Rubin, Vice President of Engineering at Google. A pre-loaded application will enable users to easily discover and download titles that have been optimised for game play on Xperia PLAY, access recently played games and see information about the games they have downloaded. Sony Ericsson Xperia™ PLAY will be available globally in selected markets from March 2011.

Xperia™ PLAY at a glance Sony Ericsson Xperia™ PLAY


  • 5.1 megapixel camera,
  • Auto focus,
  • Flash / Photo light,
  • Geo tagging,
  • Image stabiliser,
  • Send to web,
  • Touch focus,
  • Video light,
  • Video recording,
  • Video blogging


  • Album art,
  • Bluetooth™ stereo (A2DP),
  • Google™ Music Player,
  • Music tones (MP3/AAC),
  • PlayNow™ service*,
  • Sony Ericsson Music player,
  • Stereo speakers,
  • TrackID™ music recognition application


  • Android Market™*,
  • Bookmarks,
  • Google™ search*,
  • Google™ Voice Search*,
  • Pan & zoom,
  • Web browser (Webkit),


  • Call list,
  • Conference calls,
  • Facebook™ application (from Android Market™),
  • Google™ Talk*,
  • Noise Shield,
  • Polyphonic ringtones,
  • Speakerphone,
  • Sony Ericsson Timescape™***,
  • Twitter™ application (from Android Market™),
  • Vibrating alert,


  • Android Cloud to Device messaging (C2DM),
  • Conversations,
  • Email,
  • Google Mail™*,
  • Instant messaging,
  • Picture messaging (MMS),
  • Predictive text input,
  • Sound recorder,
  • Text messaging (SMS)


  • Auto rotate,
  • Keyboard (onscreen, 12 key),
  • Keyboard (onscreen, QWERTY),
  • Picture wallpaper,
  • Touchscreen,
  • Wallpaper animation


  • 3D games,
  • Dedicated gaming keys,
  • Flash Lite™,
  • Gesture gaming,
  • Motion gaming,
  • Video streaming,
  • YouTube™,


  • Alarm clock,
  • Calculator,
  • Calendar,
  • Document editors,
  • Document readers,
  • E-Manual,
  • Flight mode,
  • Google Calendar™,
  • Google Gallery 3D™,
  • Infinite button,
  • Phone book,
  • Set-up Wizard,
  • Widget manager,


  • 3.5 mm audio jack,
  • aGPS,
  • Bluetooth™ technology,
  • DLNA Certified,
  • Google Latitude™,
  • Google Location Service,
  • Google Maps™ with Street View,
  • Media Transfer Protocol support,
  • Micro USB Connector,
  • Modem,
  • Synchronisation via Facebook™**,
  • Synchronisation via Google Sync™,
  • Synchronisation via Microsoft Exchange ActiveSync®,
  • Synchronisation via Sony Ericsson Sync,
  • USB 2.0 high speed support,
  • Wi-Fi™,
  • Wi-Fi™ Hotspot functionality The service is not available in all markets.


  • 16,777,216 colour TFT,
  • Capacitive multi-touch,
  • 4 inches,
  • 480 x 854 pixels (FWVGA)


Xperia™ PLAY
Stereo portable handsfree
8GB microSD™ memory card
Micro USB cable for charging, synchronisation and file transfer
User documentation


Size: 119 x 62 x 16 mm
Weight: 175 grams
Phone memory: 400 MB
Memory card support: microSD™, up to 32 GB
Memory card included: 8GB microSD™
Operating system: Google™ Android 2.3 (Gingerbread)
Processor: 1 GHz Scorpion ARMv7
Talk time and networks

Talk time GSM/GPRS: Up to 8 hrs 25 min*
Standby time GSM/GPRS: Up to 425 hrs*
Talk time UMTS: Up to 6 hrs 25 min*
Standby time UMTS: Up to 413 hrs*
Talk time CDMA2000®: Up to 7 hrs 40 min*
Standby time CDMA2000®: Up to 405 hrs*
Game play time: Up to 5 hrs 35 min*
MP3 playback: Up to 30 hrs 35 min*
UMTS HSPA 800, 850, 1900, 2100
GSM GPRS/EDGE 850, 900, 1800, 1900
UMTS HSPA 900, 2100
GSM GPRS/EDGE 850, 900, 1800, 1900
CDMA2000®, cdmaOne, EVDO



Source: Sony Ericsson

Nokia and Microsoft announce plans for a broad strategic partnership to build a new global ecosystem

Companies plan to combine assets and develop innovative mobile products on an unprecedented scale

Nokia and Microsoft announced plans to form a broad strategic partnership that would use their complementary strengths and expertise to create a new global mobile ecosystem.

Nokia and Microsoft intend to jointly create market-leading mobile products and services designed to offer consumers, operators and developers unrivalled choice and opportunity. As each company would focus on its core competencies, the partnership would create the opportunity for rapid time to market execution. Additionally, Nokia and Microsoft plan to work together to integrate key assets and create completely new service offerings, while extending established products and services to new markets.

Under the proposed partnership:

  • Nokia would adopt Windows Phone as its principal smartphone strategy, innovating on top of the platform in areas such as imaging, where Nokia is a market leader.
  • Nokia would help drive the future of Windows Phone. Nokia would contribute its expertise on hardware design, language support, and help bring Windows Phone to a larger range of price points, market segments and geographies.
  • Nokia and Microsoft would closely collaborate on joint marketing initiatives and a shared development roadmap to align on the future evolution of mobile products.
  • Bing would power Nokia’s search services across Nokia devices and services, giving customers access to Bing’s next generation search capabilities. Microsoft adCenter would provide search advertising services on Nokia’s line of devices and services.
  • Nokia Maps would be a core part of Microsoft’s mapping services. For example, Maps would be integrated with Microsoft’s Bing search engine and adCenter advertising platform to form a unique local search and advertising experience
  • Nokia’s extensive operator billing agreements would make it easier for consumers to purchase Nokia Windows Phone services in countries where credit-card use is low.
  • Microsoft development tools would be used to create applications to run on Nokia Windows Phones, allowing developers to easily leverage the ecosystem’s global reach. 
  • Nokia’s content and application store would be integrated with Microsoft Marketplace for a more compelling consumer experience.

“Today, developers, operators and consumers want compelling mobile products, which include not only the device, but the software, services, applications and customer support that make a great experience,” Stephen Elop, Nokia President and CEO, said at a joint news conference in London. “Nokia and Microsoft will combine our strengths to deliver an ecosystem with unrivalled global reach and scale. It’s now a three-horse race.”

“I am excited about this partnership with Nokia,” said Steven A. Ballmer, Microsoft CEO. “Ecosystems thrive when fueled by speed, innovation and scale. The partnership announced today provides incredible scale, vast expertise in hardware and software innovation and a proven ability to execute.”

Source: Nokia

Nokia to join forces with SINA and Tencent Chinas leading Internet service providers

Nokia to join forces with SINA and Tencent, China’s leading Internet service providers, on location based services through Ovi Maps

Beijing, PRC – Nokia announced today that it has signed agreements with China’s two leading Internet service providers, SINA and Tencent. Both SINA and Tencent services will be seamlessly integrated with Nokia’s Ovi Maps in China, inviting millions of people to share their location with friends and communities through Ovi Maps on their favorite social networks.

Users of SINA microblog and Tencent’s online community (QQ) will be able to share their location through Nokia mobile devices, check-in to locations and be able to upload location based content such as recommendations and comments of restaurants, shops and movie theatres. The first location based services for SINA and Tencent customers through Ovi Maps are planned to be available during the first quarter of 2011.

“This collaboration with SINA and Tencent marks a significant milestone, as we bring together mobile internet and location based services in China. More than 250 million people are using a Nokia device in China and with this partnership, we can help people share their location with their friends and communities through Ovi Maps on their favorite social network,” said Phil Kemp, Vice President, Services, Nokia.

“With Nokia’s Ovi Maps and Sina’s location based services we will be able to offer SINA netizens new dimensions to their social networking. The mobile internet in China is growing rapidly and location based services will increase user generated content, making services more interactive and fun to use,” said Wang Gaofei, Vice President of SINA.

“Location and context are becoming the core elements of mobile social networking services and we are proud to partner in this area with Nokia, the leading player in the mobile industry. We believe that with Nokia’s Ovi Maps, we will offer more added value to the users of QQ Mobile Online Services, “said Liu Chengmin, President of Mobile Business, Tencent.

SINA Corporation is a leading online media company and mobile value-added service provider for China and for the global Chinese communities. With a branded network of localized websites targeting Greater China and overseas Chinese, SINA provides an array of services, including region-focused online portals, MVAS, social networking service (SNS), blog, audio and video streaming, album, online games, email, search, classified listings, fee-based services, e-commerce and enterprise e-solutions

Tencent, founded in 1998, is one of China’s largest and most used Internet services portal offering Internet value-added services, mobile and telecommunications value-added services and online advertising. Tencent’s leading Internet platforms in China – QQ (QQ Instant Messenger),, QQ Games, Qzone,, SoSo, PaiPai and Tenpay – have brought together China’s largest Internet community, to meet the various needs of Internet users including communication, information, entertainment, e-commerce and others. As of September 30, 2010, the active QQ user accounts for QQ IM amounted to 636.6 million while its peak simultaneous online user accounts reached 118.7 million.

Source: Nokia

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